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(no subject) [Dec. 21st, 2009|08:50 am]

glennwarrens
- Created a working TextInputField model based on studying JTextField and creating a simplified design. Simple enough that it won't bog down the game, while not lacking anything useful (like echo characters.)
- Added boolean returns on all Input interface functions to state whether the input event was consumed, then propagating using a distributed form of chain of command
- Finished input fields for login & password, began the linking process between the PHPBridge and the fields' output


As soon as the PHPBridge/login is linked, I can finish the other two PHPBridge connections and get back to making fun things for now. Huttah!
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(no subject) [Dec. 20th, 2009|09:31 am]

glennwarrens
- Added placeholder sound effects & a tie in for music
- Wrote three basic PHP backend scripts for handling user information
- Fixed several bugs in runekeeping and score algorithm that cropped up
- Extracted and cleaned up parts of the largest class to make it more readable
- Added timer functionality and hook-in for Timer animations
- Added point generation scheme, tested via temporary high score label
- Created SQL database, tables, and wrote all necessary queries
- Created login, account creation dialogs (Should I move these to the general library? Hmm)
- Added documentation to many methods that were lacking due to creation on the fly
- Wrote Java-end interaction with PHP scripts, including parsing of PHP output + delimiters
- Preparing the start menu for first use
- Drew up plans for the pillage screen
- Reviewed & critiqued all pillage items documented by Shawn
- Wrote a crappy MIDI and converted it to .ogg, to test music capability of the applet; working fine
- Narrowed down choices for website design to three
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(no subject) [Dec. 18th, 2009|11:24 pm]

multicoloredwiz
Hahaha, holy crap.

One of our family's friends, my dad's ex-coworker, a guy I did some work for (just crappy menial labor) and used as a reference for college and work just got busted on 11 counts of possession of child pornography.

In a way, I almost feel like I'm responsible, because I told him how people have found ways to digitize images and videos. Shit!!!

I guess I'm also not gonna use him as a reference anymore.

I should have seen the signs of this when he called this one russian woman's daughter an angel and smiled at her with an ultimate pedo-smile. It was so obvious!
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(no subject) [Dec. 16th, 2009|05:41 am]

glennwarrens
I think I'm feeling alright again. Back to work.
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(no subject) [Dec. 13th, 2009|03:42 am]

multicoloredwiz
toujiron

why the f do you not have a marlon brando avatar yet holmes?
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(no subject) [Dec. 11th, 2009|07:13 am]

glennwarrens
http://www.youtube.com/watch?v=lGOvYyJ6r1c

I want to toy with this algorithm once I finish my current project. That looks neat.
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(no subject) [Dec. 11th, 2009|05:54 am]

glennwarrens
Finished a very rudimentary working version of the applet! All designs are intended to change, runes are just nice courtesy of Shawn's 30 minutes of spriting.

http://minnek.netau.net/futhark/

Noticed that the triangle sometimes doesn't pick up runes that are on the edge of the triangle, so I'm going to maybe scale up the triangle slightly. Currently calculated based on the midpoints of the runes.

Feel free to leave comments, suggestions, questions, etc.

Not bad for a few days work. At this rate, I'll be done with a close-to-final version sooner than projected.
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(no subject) [Dec. 10th, 2009|11:19 am]

glennwarrens
[Current Location |Home]
[Current Mood | groggy]
[Current Music |Tales of Destiny 2 - Decisive Battle]

I was going to make a progress report but I'm so tired I can't even remember what I did

uhhh

- solved problems with applet not loading due to stripped certificates (much thanks to #lwjgl's Mazon)
- finished algorithm for removing runes; implemented basics for removal animation
- added basic rune replacement without same rune replacement; need to add animation
- managed to break xmlpackedsheet somehow, have to figure out the problem and/or switch to a different method of loading images, maybe write my own parser...
- finished logger based on slick's logger design, works well enough for my purposes
- compiled general library for GUI and logger source to separate it from my less reusable game code
- expanded ideas for increasing enjoyment of the game among common populace (brainstorming)
- found a very cheap server for hosting for 12 months, Shawn paid a great portion and he is praised
- provided hook-in locations for animations for different events
- looking into ogg backend for sound effects and music, need to find a way to reduce music size... is the ogg quality really that important for an applet? Seems like it could suffer to eat half the quality in favor of better size

Future:
- implement animations for basic actions
- implement sound effects
- begin power runes
- implement basic gui as appropriate
- continue seeking artists
- find public domain music in the spirit of Vikings

2soda, maybe 3 if I need it

edit: only had 2
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(no subject) [Dec. 9th, 2009|06:13 pm]

multicoloredwiz
I miss living in the south, so so much.


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Writer's Block: Go it alone [Dec. 9th, 2009|05:59 pm]

multicoloredwiz
[Tags|]

Do you think society puts too much pressure on people to be in relationships and/or have children? Do you think this ostracizes people who would be perfectly content to remain single and/or child-free? Is this pressure worse around the holidays?


View 1408 Answers


no
no
no

(This is good writing.)
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(no subject) [Dec. 9th, 2009|10:13 am]

glennwarrens
- Finished framework for very lightweight GUI styled on the Listener/Generator/Event scheme that is used by Swing & AWT in Java.
- Graphical loading for board and time bar finished, time bar methods mostly in place; need to add functionality for the liquid in the time bar depleting as timer depletes
- Pulled out framework into separate library for organizational purposes; looking to add to the library as I flesh out applet functionality
- Basic testing of rune spreads, may switch to Mersenne Twister from current or make the random only quasi-random (to prevent excess clumping)
- Determined sprite and layout dimensions; subject to future change, but dynamically entered into the code, so alterations will be a snap
- Looked at servers for hosting the applet and a MySQL database. Currently looking at http://www.servage.net/ . Fairly cheap, good quality though a little slow during high traffic. Anyone else have suggestions? :)
- Fleshed out the rest of the gameplay tentatively; subject to change with testing, but I have the general ideas for what I want

Future Outlook:
- Looking for sprite artists who wouldn't mind doing a small project just for résumé experience, so far several maybe's but no yes's.
- Implementing basic GUI and start screen
- Finish implementing algorithms for rune removal and replacement
- Add power runes; determine how to handle power runes vs regular runes upon destruction (double subclass Rune or just enumeration?)
- Stuff :)

Once I feel like the game is ready enough for a public display (ie, doesn't look like debug hell), I'll let you guys have a peek. Stay tuned. My deadline for a playable demo? Saturday. I'm shooting for Thursday, though.

For self reference: 2soda
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(no subject) [Dec. 8th, 2009|07:59 pm]

multicoloredwiz
DisorderYour Score
Major Depression:Very Slight
Dysthymia:Very Slight
Bipolar Disorder:Very Slight
Cyclothymia:Very Slight
Seasonal Affective Disorder:Very Slight
Postpartum Depression:N/A
Take the Depression Test


Fuck this gay Earth!!!!!!!!!
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(no subject) [Dec. 8th, 2009|05:39 am]

glennwarrens
Productive

prototyped game, implemented visual functionality, adding game logic

should be done in a couple days at most, then just have to find an artist




why am I doing this it's ruining my reputation as a bum
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